Tag Archive | platform

The Limbo Developer, Part 3 – Videos!

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Things have been going pretty smoothly so far on the development side of life. With only occasional interruptions from a recent desire to replay through the Tomb Raider series again (I’m halfway). Oh, and getting a bit addicted to Hotline Miami. Also, I tore through quite a big chunk of the PC version of L.A. Noire to see how it compared. Um, and I spent a lot of time making new wallets in Far Cry 3… and, well, I literally just spent the last two hours re-watching The Avengers.

Ok, maybe development hasn’t been AS frequent as I’d want, but when I’ve been on it, it’s been smooth. My game now has a menu system to allow you to create your own worlds, save them, load them up again, and play them. And you can now link levels together. So this update will be about showing things in motion.

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The Limbo Developer, Part 2 – Tricks for Character Collision

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In my last post, I described my pipe dream of releasing a game of my own, and showcased the world editor I created for it.

But! There’s no fun having a world when you can’t interact with it, right? Therefore, it’s time to create the player’s character. This post will focus on the collision aspect, as it can be more tricky than it first appears.

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